libslic3r
Library for generating gcode from 3d models
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This is the complete list of members for Slic3r::SupportMaterial, including all inherited members.
clip_with_object(map< int, Polygons > &support, vector< coordf_t > support_z, PrintObject &object) | Slic3r::SupportMaterial | |
clip_with_shape(map< int, Polygons > &support, map< int, Polygons > &shape) | Slic3r::SupportMaterial | |
config | Slic3r::SupportMaterial | |
contact_area(PrintObject *object) | Slic3r::SupportMaterial | |
contact_distance(coordf_t layer_height, coordf_t nozzle_diameter) | Slic3r::SupportMaterial | |
first_layer_flow | Slic3r::SupportMaterial | |
flow | Slic3r::SupportMaterial | |
generate(PrintObject *object) | Slic3r::SupportMaterial | |
generate_base_layers(vector< coordf_t > support_z, map< coordf_t, Polygons > contact, map< int, Polygons > _interface, map< coordf_t, Polygons > top) | Slic3r::SupportMaterial | |
generate_bottom_interface_layers(const vector< coordf_t > &support_z, map< int, Polygons > &base, map< coordf_t, Polygons > &top, map< int, Polygons > &_interface) | Slic3r::SupportMaterial | |
generate_interface_layers(vector< coordf_t > support_z, map< coordf_t, Polygons > contact, map< coordf_t, Polygons > top) | Slic3r::SupportMaterial | |
generate_pillars_shape(const map< coordf_t, Polygons > &contact, const vector< coordf_t > &support_z, map< int, Polygons > &shape) | Slic3r::SupportMaterial | |
generate_toolpaths(PrintObject *object, map< coordf_t, Polygons > overhang, map< coordf_t, Polygons > contact, map< int, Polygons > _interface, map< int, Polygons > base) | Slic3r::SupportMaterial | |
interface_flow | Slic3r::SupportMaterial | |
object_config | Slic3r::SupportMaterial | |
object_top(PrintObject *object, map< coordf_t, Polygons > *contact) | Slic3r::SupportMaterial | |
overlapping_layers(int layer_idx, const vector< coordf_t > &support_z) | Slic3r::SupportMaterial | |
PrintObject | Slic3r::SupportMaterial | |
process_layer(int layer_id, toolpaths_params params) | Slic3r::SupportMaterial | |
support_layers_z(vector< coordf_t > contact_z, vector< coordf_t > top_z, coordf_t max_object_layer_height) | Slic3r::SupportMaterial |