| align_to_origin() | Slic3r::TriangleMesh | |
| bb3() const | Slic3r::TriangleMesh | |
| bounding_box() const | Slic3r::TriangleMesh | |
| center() const | Slic3r::TriangleMesh | |
| center_around_origin() | Slic3r::TriangleMesh | |
| check_topology() | Slic3r::TriangleMesh | |
| convex_hull() | Slic3r::TriangleMesh | |
| cut(Axis axis, double z, TriangleMesh *upper, TriangleMesh *lower) | Slic3r::TriangleMesh | |
| cut_by_grid(const Pointf &grid) const | Slic3r::TriangleMesh | |
| extrude_tin(float offset) | Slic3r::TriangleMesh | |
| facets() | Slic3r::TriangleMesh | |
| facets_count() const | Slic3r::TriangleMesh | |
| horizontal_projection() const | Slic3r::TriangleMesh | |
| is_manifold() const | Slic3r::TriangleMesh | |
| make_cube(double x, double y, double z) | Slic3r::TriangleMesh | static |
| make_cylinder(double r, double h, double fa=(2 *PI/360)) | Slic3r::TriangleMesh | static |
| make_sphere(double rho, double fa=(2 *PI/360)) | Slic3r::TriangleMesh | static |
| merge(const TriangleMesh &mesh) | Slic3r::TriangleMesh | |
| mirror(const Axis &axis) | Slic3r::TriangleMesh | |
| mirror_x() | Slic3r::TriangleMesh | |
| mirror_y() | Slic3r::TriangleMesh | |
| mirror_z() | Slic3r::TriangleMesh | |
| needed_repair() const | Slic3r::TriangleMesh | |
| normals() const | Slic3r::TriangleMesh | |
| operator=(const TriangleMesh &other) | Slic3r::TriangleMesh | |
| operator=(TriangleMesh &&other) | Slic3r::TriangleMesh | |
| ReadSTLFile(const std::string &input_file) | Slic3r::TriangleMesh | |
| repair() | Slic3r::TriangleMesh | |
| repaired | Slic3r::TriangleMesh | |
| require_shared_vertices() | Slic3r::TriangleMesh | |
| reset_repair_stats() | Slic3r::TriangleMesh | |
| reverse_normals() | Slic3r::TriangleMesh | |
| rotate(float angle, const Axis &axis) | Slic3r::TriangleMesh | |
| rotate(double angle, const Point ¢er) | Slic3r::TriangleMesh | |
| rotate(double angle, Point *center) | Slic3r::TriangleMesh | |
| rotate_x(float angle) | Slic3r::TriangleMesh | |
| rotate_y(float angle) | Slic3r::TriangleMesh | |
| rotate_z(float angle) | Slic3r::TriangleMesh | |
| scale(float factor) | Slic3r::TriangleMesh | |
| scale(const Pointf3 &versor) | Slic3r::TriangleMesh | |
| size() const | Slic3r::TriangleMesh | |
| slice(const std::vector< double > &z) | Slic3r::TriangleMesh | |
| split() const | Slic3r::TriangleMesh | |
| stats() const | Slic3r::TriangleMesh | |
| stl | Slic3r::TriangleMesh | |
| swap(TriangleMesh &other) | Slic3r::TriangleMesh | |
| translate(float x, float y, float z) | Slic3r::TriangleMesh | |
| translate(Pointf3 vec) | Slic3r::TriangleMesh | |
| TriangleMesh() | Slic3r::TriangleMesh | |
| TriangleMesh(const Vertex_Cont &vertices, const Facet_Cont &facets) | Slic3r::TriangleMesh | inline |
| TriangleMesh(const TriangleMesh &other) | Slic3r::TriangleMesh | |
| TriangleMesh(TriangleMesh &&other) | Slic3r::TriangleMesh | |
| TriangleMeshSlicer< X > class | Slic3r::TriangleMesh | friend |
| TriangleMeshSlicer< Y > class | Slic3r::TriangleMesh | friend |
| TriangleMeshSlicer< Z > class | Slic3r::TriangleMesh | friend |
| vertices() | Slic3r::TriangleMesh | |
| volume() | Slic3r::TriangleMesh | |
| write_ascii(const std::string &output_file) | Slic3r::TriangleMesh | |
| write_binary(const std::string &output_file) | Slic3r::TriangleMesh | |
| WriteOBJFile(const std::string &output_file) | Slic3r::TriangleMesh | |
| ~TriangleMesh() | Slic3r::TriangleMesh | |