align_to_origin() | Slic3r::TriangleMesh | |
bb3() const | Slic3r::TriangleMesh | |
bounding_box() const | Slic3r::TriangleMesh | |
center() const | Slic3r::TriangleMesh | |
center_around_origin() | Slic3r::TriangleMesh | |
check_topology() | Slic3r::TriangleMesh | |
convex_hull() | Slic3r::TriangleMesh | |
cut(Axis axis, double z, TriangleMesh *upper, TriangleMesh *lower) | Slic3r::TriangleMesh | |
cut_by_grid(const Pointf &grid) const | Slic3r::TriangleMesh | |
extrude_tin(float offset) | Slic3r::TriangleMesh | |
facets() | Slic3r::TriangleMesh | |
facets_count() const | Slic3r::TriangleMesh | |
horizontal_projection() const | Slic3r::TriangleMesh | |
is_manifold() const | Slic3r::TriangleMesh | |
make_cube(double x, double y, double z) | Slic3r::TriangleMesh | static |
make_cylinder(double r, double h, double fa=(2 *PI/360)) | Slic3r::TriangleMesh | static |
make_sphere(double rho, double fa=(2 *PI/360)) | Slic3r::TriangleMesh | static |
merge(const TriangleMesh &mesh) | Slic3r::TriangleMesh | |
mirror(const Axis &axis) | Slic3r::TriangleMesh | |
mirror_x() | Slic3r::TriangleMesh | |
mirror_y() | Slic3r::TriangleMesh | |
mirror_z() | Slic3r::TriangleMesh | |
needed_repair() const | Slic3r::TriangleMesh | |
normals() const | Slic3r::TriangleMesh | |
operator=(const TriangleMesh &other) | Slic3r::TriangleMesh | |
operator=(TriangleMesh &&other) | Slic3r::TriangleMesh | |
ReadSTLFile(const std::string &input_file) | Slic3r::TriangleMesh | |
repair() | Slic3r::TriangleMesh | |
repaired | Slic3r::TriangleMesh | |
require_shared_vertices() | Slic3r::TriangleMesh | |
reset_repair_stats() | Slic3r::TriangleMesh | |
reverse_normals() | Slic3r::TriangleMesh | |
rotate(float angle, const Axis &axis) | Slic3r::TriangleMesh | |
rotate(double angle, const Point ¢er) | Slic3r::TriangleMesh | |
rotate(double angle, Point *center) | Slic3r::TriangleMesh | |
rotate_x(float angle) | Slic3r::TriangleMesh | |
rotate_y(float angle) | Slic3r::TriangleMesh | |
rotate_z(float angle) | Slic3r::TriangleMesh | |
scale(float factor) | Slic3r::TriangleMesh | |
scale(const Pointf3 &versor) | Slic3r::TriangleMesh | |
size() const | Slic3r::TriangleMesh | |
slice(const std::vector< double > &z) | Slic3r::TriangleMesh | |
split() const | Slic3r::TriangleMesh | |
stats() const | Slic3r::TriangleMesh | |
stl | Slic3r::TriangleMesh | |
swap(TriangleMesh &other) | Slic3r::TriangleMesh | |
translate(float x, float y, float z) | Slic3r::TriangleMesh | |
translate(Pointf3 vec) | Slic3r::TriangleMesh | |
TriangleMesh() | Slic3r::TriangleMesh | |
TriangleMesh(const Vertex_Cont &vertices, const Facet_Cont &facets) | Slic3r::TriangleMesh | inline |
TriangleMesh(const TriangleMesh &other) | Slic3r::TriangleMesh | |
TriangleMesh(TriangleMesh &&other) | Slic3r::TriangleMesh | |
TriangleMeshSlicer< X > class | Slic3r::TriangleMesh | friend |
TriangleMeshSlicer< Y > class | Slic3r::TriangleMesh | friend |
TriangleMeshSlicer< Z > class | Slic3r::TriangleMesh | friend |
vertices() | Slic3r::TriangleMesh | |
volume() | Slic3r::TriangleMesh | |
write_ascii(const std::string &output_file) | Slic3r::TriangleMesh | |
write_binary(const std::string &output_file) | Slic3r::TriangleMesh | |
WriteOBJFile(const std::string &output_file) | Slic3r::TriangleMesh | |
~TriangleMesh() | Slic3r::TriangleMesh | |