libslic3r
Library for generating gcode from 3d models
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This is the complete list of members for Slic3r::TriangleMeshSlicer< A >, including all inherited members.
cut(float z, TriangleMesh *upper, TriangleMesh *lower) const | Slic3r::TriangleMeshSlicer< A > | |
mesh | Slic3r::TriangleMeshSlicer< A > | |
slice(const std::vector< float > &z, std::vector< Polygons > *layers) const | Slic3r::TriangleMeshSlicer< A > | |
slice(const std::vector< float > &z, std::vector< ExPolygons > *layers) const | Slic3r::TriangleMeshSlicer< A > | |
slice(float z, ExPolygons *slices) const | Slic3r::TriangleMeshSlicer< A > | |
slice_facet(float slice_z, const stl_facet &facet, const int &facet_idx, const float &min_z, const float &max_z, std::vector< IntersectionLine > *lines, boost::mutex *lines_mutex=NULL) const | Slic3r::TriangleMeshSlicer< A > | |
TriangleMeshSlicer(TriangleMesh *_mesh) | Slic3r::TriangleMeshSlicer< A > | |
~TriangleMeshSlicer() | Slic3r::TriangleMeshSlicer< A > |