libslic3r
Library for generating gcode from 3d models
Slic3r::TriangleMeshSlicer< A > Member List

This is the complete list of members for Slic3r::TriangleMeshSlicer< A >, including all inherited members.

cut(float z, TriangleMesh *upper, TriangleMesh *lower) constSlic3r::TriangleMeshSlicer< A >
meshSlic3r::TriangleMeshSlicer< A >
slice(const std::vector< float > &z, std::vector< Polygons > *layers) constSlic3r::TriangleMeshSlicer< A >
slice(const std::vector< float > &z, std::vector< ExPolygons > *layers) constSlic3r::TriangleMeshSlicer< A >
slice(float z, ExPolygons *slices) constSlic3r::TriangleMeshSlicer< A >
slice_facet(float slice_z, const stl_facet &facet, const int &facet_idx, const float &min_z, const float &max_z, std::vector< IntersectionLine > *lines, boost::mutex *lines_mutex=NULL) constSlic3r::TriangleMeshSlicer< A >
TriangleMeshSlicer(TriangleMesh *_mesh)Slic3r::TriangleMeshSlicer< A >
~TriangleMeshSlicer()Slic3r::TriangleMeshSlicer< A >