libslic3r
Library for generating gcode from 3d models
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#include <CoolingBuffer.hpp>
Public Member Functions | |
CoolingBuffer (GCode &gcodegen) | |
std::string | append (const std::string &gcode, std::string obj_id, size_t layer_id, float print_z) |
std::string | flush () |
GCode * | gcodegen () |
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inline |
std::string Slic3r::CoolingBuffer::append | ( | const std::string & | gcode, |
std::string | obj_id, | ||
size_t | layer_id, | ||
float | print_z | ||
) |
std::string Slic3r::CoolingBuffer::flush | ( | ) |
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inline |